
To run add-ins, open up the scrips and add-ins dialog as before. Choose it, and then drill down to find the appropriate subdirectory.įrom there, follow Autodesk’s instructions. As long as you are holding down the option key, Library will be an option. There are several ways to unhide it, but the easiest one is to open up a Finder window, hold down the option key, and click on the Go menu.

On Macs, though, there are a few issues to be aware of. You can also install add-ins by hand by putting them in the appropriate folder. Fusion should import it and any helper files to the correct folders.

Now just locate the main script identified above and open it. Then toggle to the Add-Ins tab and click the + symbol next to the My Add-Ins folder: Next, open up Fusion’s scripts and add-ins dialog by hitting shift+S, or by choosing it from the File > Scripts and Add-Ins… menu, or by clicking the add-ins icon on the ribbon. You should be able to locate a main script that is named after the add-in itself.

Mostly like it will consist of folder named, say, ‘Whatever’ that contains a bunch of files, including a script called ‘Whatever.py.’ The exact names will vary, and the file extension will vary if the script isn’t written in Python, but the general idea is the same. Installing add-insįirst, download the add-in code to your local computer. There is also a nice collection of add-ins available on Github. (I use a Mac and haven’t tested this on a PC.) Finding add-insĪutodesk has provided an extensive catalog of third-party add-ins, which can be browsed by platform and type. Installing and running Fusion 360 add-insĪutodesk provides some gratuitously confusing instructions for installing add-ins, but there seems to be a much simpler way than trying to locate the necessary installation directories.
